Fixed problem with "Ready, Get Set, Go!" message on Booster Hill. ALL Weapons have small changes to timing (Mainly just for the strongest level of the attack). Changed stats for a few pieces of equipment (Masher, Lazy Shell). Changed Geno Whirl's stats (It will always hit now, sometimes will hit 9999 on its own, but timing for guaranteed 9999 is VERY hard like Geno Boost's). Fixed the bug where it says that your character will gain a new special at Level 51. Improved certain boss and enemy tactics as well as stats to make a little tougher/more balanced. Mushroom Way, a Goomba encounter might give you two Goombas and a Koopa Troopa). Change enemy encounters around a bit (i.e. Balance out stats between characters and increase HP stat boosts Mallow with Shocker at the beginning instead of Thunderbolt as his first spell (Some enemies changed a bit to compensate for this). Enemies attacking after characters have died, leads to bug where enemy jumps offscreen and attacks nothing, only to come back some minutes later). Solves problems with some enemies/bosses with multiple attacks (i.e. Timing for Weapons, defense and spells changed considerably Dialogue changes (Mostly in-battle, but some out-of-battle as well) All bosses and enemies' battle scripts changed Unfortunately I don't really have too many screenshots to show off just yet, but. I've spent years working on this hack which is basically a rehashing of the original, only made to be considerably harder and different as well. To help out with the SMRPG hacking forum's content.
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