![]() He has spoken at past Game Developer Conferences on character animation, graphics performance, and nonphotorealistic rendering. He spends his days researching graphics techniques and helping game developers get the most out of graphics hardware. Next, he worked at Gigapixel, then at 3dfx, and now he works at NVIDIA, where, interestingly enough, he is developing compilers again-this time, shader compilers.Ĭem Cebenoyan is a software engineer working in the Developer Technology group. After working on real-time operating systems for nine years, he moved to Silicon Graphics, focusing on image processing and on video and graphics software. He wrote the Megamax C compiler for the Macintosh, Atari ST, and Apple IIGS before co-founding what is now LynuxWorks. ![]() Michael Bunnell graduated from Southern Methodist University with degrees in computer science and electrical engineering. in computer science from Princeton University in 1999 and is a recipient of Stanford School of Engineering and NVIDIA fellowships. ![]() His research focuses on programming language design for graphics hardware, as well as general-computing applications that map to graphics hardware architectures. in computer science at the Stanford University Graphics Lab, researching general-purpose computing models for GPUs. At ILM, Rod developed the core engine of the interactive compositing tools, and he oversaw much of the design and implementation of ILM's other imageprocessing and image-viewing techniques. His early work in camera tracking is published in Graphics Gems II. Rod Bogart came to Industrial Light & Magic (ILM) in 1995 after spending three years as a software engineer at Pacific Data Images. Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for the past decade. He attended several colleges, eventually graduating from the California Institute of the Arts film school. Before joining NVIDIA, he worked extensively in the film, television, and game industries, supervising development and imagery for Final Fantasy: The Spirits Within and The Animatrix performing numerous technical director and layout animation duties on Toy Story and A Bug's Life developing games on just about every commercial platform producing theme park rides animating too many TV commercials and booking daytime TV talk shows. Kevin Bjorke works in the Developer Technology group developing and promoting next-generation art tools and entertainments, with a particular eye toward the possibilities inherent in programmable shading hardware. Curtis specializes in the art path and object model of the NVIDIA Demo Team's scenegraph API-while fighting the urge to succumb to the dark offerings of management in marketing. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. The CD content, including demos and content, is available on the web and for download.Ĭurtis Beeson moved from SGI to NVIDIA's Demo Team more than five years ago he focuses on the art path, the object model, and the DirectX renderer of the NVIDIA demo engine. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. ![]() Put simply, with Marvel firepower and a budget this large, expect to have your socks blown off.GPU Gems GPU Gems is now available, right here, online. Directed and produced by The Russo Brothers, the original script was written by Joe Russo and updated by Avengers screenwriters Christopher Markus and Stephen McFeely. It’s being billed as the first in a Bourne-style action franchise for Gosling, who is expected to continue playing Gentry in sequels. With a reported production budget of $200 million, the film is the most expensive made by Netflix to date. When Court Gentry (Gosling), a freelance mercenary working for the CIA, accidentally uncovers some dark agency secrets, his former psychopathic colleague, Lloyd Hansen (Evans), sets out to shut him down. The film is based on a 2009 novel by Mark Greaney, which tells the story of a cat and mouse chase around the globe between two ruthless assassins. Looking chiseled, Evans sports a close-cropped haircut and sinister moustache and captioned the picture “The Russo Brothers knocked this one out of the park!”. Giving fans a taste of his look as Lloyd Hansen, an unhinged assassin on the trail of Court Gentry (played by Ryan Gosling), Evans appears holding a gun and dressed in black against a backdrop of jewel-colored lights. Chris Evans has shared a first-look photo of his character in the upcoming Netflix action film, The Gray Man. ![]()
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